Friday, December 9, 2011

Freelancers - New Faces, New Mission

For the next session, the experiment in co-GMing continues.  We have one player creating a new pc, swapping out his pre-made sample pc.  Also on board is a new player that doesn't really know about the setting, but is keen to play and learn the setting via game-play.  We generated a character for her, but she wouldn't need anything immediately.

Essentially the same crew for the jaunt to Mars last session.  The swapped pc is more muscle, so that will definitely lends itself to a more rough and tumble game.  

The crew assembles for their new orders from Firewall.  They have intel on a morph designed to lock-in an ego....indefinitely.  Also, they have to find a specific ego they believe to be in the possession of a group that may sell this ego to the highest bidder..  They would like this tech...if it exists.  The only lead is on a small station on the fringes.  Time passes and they make their way through the landing dock of the station.  

They find their prey fairly easily, holed up in a small block of units used for lab work.  The hacker disables and runs interference, while the big guns run in and catch the flunkies off guard.  They see the operation these guys were into was an ego harvesting venture, in that they find ships that were left derelict or lost during the escape from the Fall.  The person that was being poached wakes up.  It's the new player, completely blank from disorientation and shock, stuck into a cheap pod morph.

"What's the last thing I remember?"

"Getting kissed by a man while the world explodes in fire."

I think that intrigued her to play more.

The team goes through the captured manifest and finds the ego in question and make their way back to the ship.  The hacker takes a slight detour and obtains another morph for the new new recruit.  She goes through her first morph swap with uncertainty, but with no adverse effects.  They ditch the morph, board the ship, and embark to the next destination.

The mark has a small vault that's not heavily fortified, but it will require some finesse to make sure they can find and acquire the lockdown morph.  They evade with meager security forces easily, as the sap that took possession of the merch thought a remote location would be defense enough.

Without fail, the group finds the vault.  It's packed with all kinds of anomalous morphs.  This collector got taken to the tune of multiple morphs and a small cache of weapons and tech. 

The game wrapped up quite well, with everyone seeming to want to play again.  Slowly introducing ideas like body-swapping, is a critical one.  I plan on using these kind of situations to highlight those bits and bobs that make Eclipse Phase such a rich ground for role-playing and stories.  Since my group isn't reading over a lot of the books, I have the means to use that to my advantage and blow their minds....before they upload into a new morph.


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