Friday, December 9, 2011

Freelancers - Proto-game

The first game.  It's a fairly daunting task to introduce a new setting and system to a group of friends.  My best friend and I chit-chatted about Eclipse Phase, and I had a jones to run it.  I asked for his help, since I've run far less games than he has.  I suggested we co-run a session or two just to get a feel for the system.  We didn't really come up with a means for switching roles in the game, but we've known each other for about two decades, so I was completely confident that would be able to rotate as the story demanded.  We did go over the basics of the plot, so we'll just wing it after that.  Who doesn't love surprises? 


A couple of us went through character creation, which honestly was a bit rough for the first go around.  The amount of customization is awesome, but the price for that power is a lot of time on the front end of it.  Since this was taking up valuable game time, I opted for a couple of players to play some of the sample characters.


I started the game with their contact meeting them in a VR space, sending them to Mars to confiscate some information that that was boosted from a Firewall cell, and could threaten the identity of agents.  I'm a big believer in groups not starting the game fully formed, so I had them meet their Martian contact, which was my PC.  After the party has completed its formation, they make their way to the secluded bunker.  When my character is in play, The co-GM takes over without missing a beat.


Combat took some getting used to, but we found our way through it.  Systems were hacked, faceless goons were defeated, and the parcel returned to the mentioned drop zone.  This session was not really supposed to be big on plot, but more to showcase a new kind of game.


Knocking around it, Eclipse Phase has a lot of elements to it to explore.  With the system more or less tackled, I could now use the next game to introduce some of more mind-blowing aspects of the setting, like the separation of morph and ego, the aftermath of the Fall, and the ubiquity of the mesh and one's reputation.

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